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	<title>ז-Earth - Revision history</title>
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	<updated>2026-04-14T12:08:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://manyworlds.michael3mod.com/index.php?title=%D7%96-Earth&amp;diff=43&amp;oldid=prev</id>
		<title>Michael.oconnell: Page created.</title>
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		<updated>2026-04-03T19:51:45Z</updated>

		<summary type="html">&lt;p&gt;Page created.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This world is another Earth-like world. Leaning more paranormal than magic. Some element of the paranormal world has become known to the broader public and has changed the day-to-day lives of people significantly. However, those who were aware of the paranormal prior to this change have largely remained in secret, however there was not a massive number of people who did know about everything before this. There were not entire communities and societies, but rather small groups of people who shared knowledge and either embraced or combatted dangerous forces.&lt;br /&gt;
&lt;br /&gt;
=== Differences  From א-Earth ===&lt;br /&gt;
The existence of spirits (ghosts) has become public knowledge. Most spirits are not coherent and tend to lash out violently. Spirits have varying degrees of corporeal control. Their ability to interact with the world around them tends to strengthen with age, however, some spirits can interact heavily with the world immediately after death.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
The magic system of this world will be quite soft. Primarily featuring spells which are known and discovered, rather than invented. It takes incredible power to create a new spell, so ancient tomes of powerful spell are sought after. Many people keep the powerful spells they know a secret, to keep others from achieving the same power. Some spells have even been lost entirely, as there is no real method of recovering them, aside from finding them recorded somewhere. Many of the most powerful spells from history have been lost, as they were coveted with secrecy, resulting in the minimal copies being slowly being lost. Due to the age of most spells, verbal components tend to be in ancient, or even dead languages.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Prior to the presence of spirits becoming public knowledge, spirits wandering the mortal world were rare. This is because spirits who did not immediately cross over tended to wander within the Veil, a realm between life and death. Some people have the ability to see into the veil, and have for a long time been able to communicate with the spirits there. However, even then, some spirits were able to break free of the Veil and return to the mortal world.&lt;br /&gt;
&lt;br /&gt;
The presence of spirits became broadly known because a hole in the Veil was torn, on the side of the mortal plane, releasing them unto the world. Within the Veil most spirits were fully cognizant and those weren&amp;#039;t were generally docile. However, being torn from the Veil so violently resulted in the vast majority of spirits becoming confused, disoriented, and violent. Spirits which had already broken free into the world, prior to the tear in the Veil, as well as most spirits of people already familiar with the supernatural world, tended to maintain their cognizance.&lt;br /&gt;
&lt;br /&gt;
The spirits which wandered the Veil, instead of passing on fully, tend to do so because they lacked the “velocity” to pass fully through the Veil, typically because of something holding them back. (typically some strong emotional connection—anger, sorrow, regret, etc)&lt;br /&gt;
&lt;br /&gt;
The tear in the Veil was caused by a young magician, who sought to increase their power, by piercing through the Veil and harnessing the power of all of the spirits trapped there. They failed to contain the power, however, and it turned her small puncture of the Veil into the almost complete fall of the wall between the mortal world and the Veil. This young magician, however, still managed to take advantage of the situation by becoming a world famous pioneer of techniques to deal with these newfound terrors, with the world believing her to have discovered these techniques only after spirits were discovered by the world.&lt;br /&gt;
&lt;br /&gt;
In the years since the emergence of the spirits, people have slowly discovered methods of dealing with them, many of which brought forward by the magician responsible for the situation. That magician has since died, however, with her secret never having been revealed. Somewhere, though, she left trapped, in a state of stasis, another young magician, who was once her close friend, but tried to stop here when he found out what she was planning. She lured him into a trap down in a concealed tomb, where she trapped him with a hex, leaving him in stasis.&lt;br /&gt;
&lt;br /&gt;
The world changed drastically after the discovery of spirits, with their ever-present danger causing a general rise in authoritarian tendencies all across the world, in an attempt to protect the people, or seize the opportunity to tighten control. Agencies, both governmental and private, have emerged, which specialize in dealing with spirits. Additionally, specialty training schools, typically expensive to attend, train youths as young as 16 to combat this scourge, with graduates of these academies tending to fill out the higher ranks of these organizations, while other volunteers and conscripts fill out the lower rungs.&lt;br /&gt;
[[Category:World]]&lt;br /&gt;
{{DEFAULTSORT:Zayin-Earth}}&lt;/div&gt;</summary>
		<author><name>Michael.oconnell</name></author>
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