Kamirell: Difference between revisions

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=== Geography ===
=== Geography ===
{{Main|Haleon}}
There are five continents within Kamirell. Four of them each spawn their own race of mortals, with the fifth being home to the immortal creatures created by the gods to act as caretakers to the world during [[The Age of Beasts]].
There are five continents within Kamirell. Four of them each spawn their own race of mortals, with the fifth being home to the immortal creatures created by the gods to act as caretakers to the world during [[The Age of Beasts]].



Revision as of 23:19, 12 April 2026

Kamirell is a world of gods and magical intrigue. Across the five continents, the four mortal races live together. However, all is not peacefully in Kamirell. Massive Empires fight for dominance and for powers far beyond that which mortal currently possess.

The World

Geography

There are five continents within Kamirell. Four of them each spawn their own race of mortals, with the fifth being home to the immortal creatures created by the gods to act as caretakers to the world during The Age of Beasts.

Delphion, a continent of jungles and rainforests gave birth to the Delphassi. Draedunn, a continent centred around a grand desert gifted unto the world, the Hamatsii. Jotdäl, a continent bitter and cold bore the Kallegari. Finally, The Desolate Continent, once the home of the Humans, is now an inhospitable terrain home only to the Dendregaar, who brought this ruin unto the land.

The fifth continent, Matrellis, is the northernmost continent, arctic in its northern reaches, but warmer and more temperate towards its south. Once home to the Eldarani and the Dendregaar, now only the Eldarani call this place home.

Resources

The resources of Kamirell are, in large part similar to that of א-Earth.

One particular resource which is unique to Kamirell (although I'm sure there will be more) is Black Platinum, which, when forged through secret methods can become nearly indestructible.

Magic

Mechanics

The magic system in Kamirell is based in the elements. In particular, Fire Magic, Water Magic, Earth Magic, Air Magic and Aether Magic. Every magic can be categorized into one of these five elements. For example, weather magic might be water & air. Aether is used to label anything that deals with sentient life, like telepathy, life-force related stuff, etc.

Gods

There are three pantheons of gods which are present in the world of Kamirell.

The Pantheon of Creation, The Pantheon of Destruction and The Pantheon of Life. The former two are widely worshipped, while the latter is more commonly viewed as forces of natures than gods to be worshipped. Additionally, The Pantheon of Destruction, despite what may be assumed from the name, is not viewed as evil, but rather the necessary counterpart to The Pantheon of Creation.

Impact

While magic has had a massive impact on the history of Kamirell, in the modern day it is far more subdued. There continues to be an active presence of magic, however the numbers of those proficient enough to have world-changing effects have dwindled in the modern age. Most individuals who practice in the modern era do so on a small scale.

The largest impact of magic in the modern era is in the space of magitech, allowing for the advancement of various technologies.

People

Species

There are six primary species which populate Kamirell, four mortal and two immortal. The two immortal species, the Eldarani and the Dendregaar two races of minor gods which were created by the pantheons to act as custodians of the planet during The Age of Beasts.

The four mortal species are the Humans, Hamtsii, Delphassi and Kallegari. The hamatsii are especially adept when in hot, dry climates. The delphassi adapted to hot and humid environments and the kallegari adapted to the harshness of the cold. While humans were more well rounded, not especially adapted to any on environment, but moderately suited to any climate.

Populations

There are major populations upon four of the five continents. The Desolate Continent, however, only major population, the Dendregaar, have settled. The continent does have a small number of minor settlements, as well as a handful of prisons established along the coasts, run by foreign nations.

Across the remaining four continents, there are three major empires which sprawl across the planet. These three empires are the Rumellion Empire, the Keldaron Empire and the Kandemir Empire.

The nation of Eldracor has a notable population, primarily populated by Eldarani, who have managed to advance technologically far beyond most of the world due to their long lifespans and almost purely peaceful history.

Additionally, while not a massive population, the city-state of Palidae is a hub of both culture and economy on Kamirell.

Politics & Government

Most of the nations in Kamirell are monarchies, a few are constitutional monarchies, and a handful of non-monarchical dictatorships. There are some independent settlements scattered throughout, who don't really associate with a particular government. Most of these are fairly small villages, but there is also a single city-state, Palidae, which is a cultural and economic hub. This city-state is run by a council composed of the heads of each of the Major Guilds in the city.

Interactions

The Keldaron, Rumellion and Kandemir empires are frequent instigators of internation events. Whether it be trade relations, military conflicts or diplomatic negotiations.

Another key player in facilitating interactions between nations is the city-state of Palidae. They facilitate a massive amount of the trade which occurs between different nations, as well as playing a role in the diplomatic discussions between nations in both times of peace and conflict.

Haft has become renowned for its schools of statesmanship, leading to it being an additional hub for foreign nations to meet in both peace and times of conflict, and serves as a neutral ground.

Arynaya is the largest shipping hub in Kamirell. Almost every ship trading across different continents stops in at Arynaya at some point.

History

The first children that the old gods brought into the world were Yhton and Qhixerin. These two Young Gods gods then, with the aid of their parents, brought their siblings into existence. Catarae, the god of creation, and Onos, the god of destruction. Together, these siblings and their parents constructed the world of Kamirell. They then each went about creating their own children, dividing the gods into three families. These three families lived in peace for eons.

However, when the Old Gods left, the three families grew increasingly antagonistic of one another. The Young Gods, Yhton, Qhixerin, Catarae and Onos, met in secret to negotiate a peace. Their children, however, whished not to abide by these accords. In response, the young gods created and unleashed hordes of monsters, demons and other beasts upon the land to drive back their own children, ending The Age of The Gods and bringing forth The Age of Beasts.

Soon after, two species of Under Gods were born. These species, the Eldarani and the Dendregaar, were made to serve as custodians unto the word, keeping the beast in check. Throughout the age, the gods continued to experiment with different beasts. The under gods tamed the beasts, and those that could not be tamed were imprisoned. Eventually, this experimentation in creating new beasts lead to the birth of the first mortals. These creatures, while intelligent and resilient of mind, were born into feeble bodies.

The greatest of these new mortals, alongside the Eldarani and the Dendregaar, slays the great beats which stood as threats against them. However, seeing that this was happening from its prison, The Great Beast, the most powerful of all the beasts created by the god broke free and unleashed its minions, ravaging the lands. In order to seal it away forever, the Dendregaar bound the blood of their species to the land to ensure the strength of the chains which hold the creature. This lead to the entirety of The Desolate Continent becoming inhospitable as the land too became drained of its life force.

After this, the mortals moved on, bringing forth The Age of Mortals. They spread out and settles the lands, forming nations and advancing over the millennia. They learning to tap into the powers of magic to do great wonders and grew to know the terrible powers of war. In time, their origins and the age of beast became nothing more than mere myths and legends to most.